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Solid Primitives 2

A collection of primitives providing various features of a pubsub/event-emitter/event-bus.

StageCategoryVersionLast UpdatedDemo
3Utilities3.0.0-next.3 (next)Aug 13, 2026Demo →
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npm i @solid-primitives/event-bus@next

A collection of SolidJS primitives providing various features of a pubsub/event-emitter/event-bus:

  • createEventBus - Provides a simple way to listen to and emit events.
  • createEmitter - Creates an emitter with which you can listen to and emit various events.
  • createEventHub - Provides helpers for using a group of buses.
  • createEventStack - Provides the emitted events as list/history, with tools to manage it.

Requires solid-js ^2.0.0-beta.10.

createEventBus

Provides all the base functions of an event-emitter, plus additional functions for managing listeners, it's behavior could be customized with an config object. Good for advanced usage.

How to use it

import { createEventBus } from "@solid-primitives/event-bus";
const bus = createEventBus<string>();
// can be used without payload type, if you don't want to send any
createEventBus();
// bus can be destructured:
const { listen, emit, clear } = bus;
const unsub = bus.listen(a => console.log(a));
bus.emit("foo");
// unsub gets called automatically on cleanup
unsub();

createEmitter

Creates an emitter with which you can listen to and emit various events.

How to use it

import { createEmitter } from "@solid-primitives/event-bus";
const emitter = createEmitter<{
foo: number;
bar: string;
}>();
// can be destructured
const { on, emit, clear } = emitter;
emitter.on("foo", e => {});
emitter.on("bar", e => {});
emitter.emit("foo", 0);
emitter.emit("bar", "hello");
// unsub gets called automatically on cleanup
unsub();

createGlobalEmitter

Wrapper around createEmitter.

Creates an emitter with which you can listen to and emit various events. With this emitter you can also listen to all events.

import { createGlobalEmitter } from "@solid-primitives/event-bus";
const emitter = createGlobalEmitter<{
foo: number;
bar: string;
}>();
// can be destructured
const { on, emit, clear, listen } = emitter;
emitter.on("foo", e => {});
emitter.on("bar", e => {});
emitter.emit("foo", 0);
emitter.emit("bar", "hello");
// global listener - listens to all channels
emitter.listen(e => {
switch (e.name) {
case "foo": {
e.details;
break;
}
case "bar": {
e.details;
break;
}
}
});

createEventHub

Provides helpers for using a group of event buses.

Can be used with createEventBus, createEventStack or any emitter that has the same api.

How to use it

Creating EventHub

import { createEventHub } from "@solid-primitives/event-bus";
// by passing an record of Channels
const hub = createEventHub({
busA: createEventBus(),
busB: createEventBus<string>(),
busC: createEventStack<{ text: string }>(),
});
// by passing a function
const hub = createEventHub(bus => ({
busA: bus<number>(),
busB: bus<string>(),
busC: createEventStack<{ text: string }>(),
}));
// hub can be destructured
const { busA, busB, on, emit, listen, value } = hub;

Listening & Emitting

const hub = createEventHub({
busA: createEventBus<void>(),
busB: createEventBus<string>(),
busC: createEventStack<{ text: string }>(),
});
// can be destructured
const { busA, busB, on, listen, emit } = hub;
hub.on("busA", e => {});
hub.on("busB", e => {});
hub.emit("busA", 0);
hub.emit("busB", "foo");
// global listener - listens to all channels
hub.listen(e => {
switch (e.name) {
case "busA": {
e.details;
break;
}
case "busB": {
e.details;
break;
}
}
});

Accessing values

If a emitter returns an accessor value, it will be available in a .value store.

hub.value.myBus;
// same as
hub.myBus.value();

createEventStack

Extends createEmitter. Provides the emitted events in a list/history form, with tools to manage it.

How to use it

import { createEventStack } from "@solid-primitives/event-bus";
const bus = createEventStack<string, { message: string }>({
// toValue parsing function is optional
toValue: e => ({ message: e })
});
// can be destructured:
const { listen, emit, clear, value } = bus;
const listener: EventStackListener<{ text: string }> = ({ event, stack, remove }) => {
console.log(event, stack);
// you can remove the value from stack
remove();
};
bus.listen(listener);
bus.emit({ text: "foo" });
// a signal accessor:
bus.value() // => { text: string }[]
bus.setValue(stack => stack.filter(item => {...}))

EventBus Utils

toPromise

Turns a stream-like listen function, into a promise resolving when the first event is captured.

import { toPromise } from "@solid-primitives/event-bus";
const emitter = createEmitter<string>();
const event = await toPromise(emitter.listen);
// can be used together with raceTimeout from @solid-primitives/utils
import { raceTimeout } from "@solid-primitives/utils";
try {
const event = await raceTimeout(toPromise(emitter.listen), 2000, true, "event was too slow");
// if event is quicker:
event; // => string
} catch (err) {
// if timeouts:
console.log(err); // => "event was too slow"
}

once

Listen to any EventBus/Emitter, but the listener will automatically unsubscribe on the first captured event. So the callback will run only once.

import { once } from "@solid-primitives/event-bus";
const { listen, emit } = createEmitter<string>();
const unsub = once(listen, event => console.log(event));
emit("foo"); // will log "foo" and unsub
emit("bar"); // won't log

toEffect

Wraps emit calls inside a createEffect. It causes that listeners execute having an reactive owner available. It allows for usage of effects, memos and other primitives inside listeners, without having to create a synthetic root.

import { toEffect } from "@solid-primitives/event-bus";
const { listen, emit } = createEmitter();
const emitInEffect = toEffect(emit);
// owner is needed for creating computations like createEffect
listen(() => console.log(getOwner()));
// ...sometime later (after root initiation):
emit(); // listener will log `null`
emitInEffect(); // listener will log an owner object

batchEmits

In Solid 2.0, all signal writes are automatically batched via microtasks, so this function is now a no-op that returns the bus unchanged. It is kept for backwards compatibility.

import { createEventBus, batchEmits } from "@solid-primitives/event-bus";
const bus = batchEmits(createEventBus());

Changelog

See CHANGELOG.md

Solid Primitives 2High-quality reactive primitives for building applications in Solid2
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