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Solid Primitives 2

Primitives for creating scheduled — throttled or debounced — callbacks.

StageCategoryVersionLast UpdatedDemo
3Utilities2.0.0-next.2 (next)Aug 12, 2026Demo →
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npm i @solid-primitives/scheduled@next

Primitives for creating scheduled — throttled or debounced — callbacks.

  • debounce - Creates a callback that is debounced and cancellable.
  • throttle - Creates a callback that is throttled and cancellable.
  • scheduleIdle - Creates a callback throttled using window.requestIdleCallback().
  • leading - Creates a scheduled and cancellable callback that will be called on leading edge.
  • createScheduled - Creates a signal used for scheduling execution of solid computations by tracking.
  • Scheduling explanation

debounce

Creates a callback that is debounced and cancellable. The debounced callback is called on trailing edge.

The timeout will be automatically cleared on root dispose.

How to use it

import { debounce } from "@solid-primitives/scheduled";
const trigger = debounce((message: string) => console.log(message), 250);
trigger("Hello!");
trigger.clear(); // clears a timeout in progress

throttle

Creates a callback that is throttled and cancellable. The throttled callback is called on trailing edge.

The timeout will be automatically cleared on root dispose.

How to use it

import { throttle } from "@solid-primitives/scheduled";
const trigger = throttle((message: string) => console.log(message), 250);
trigger("Hello!");
trigger.clear(); // clears a timeout in progress

scheduleIdle

Creates a callback throttled using window.requestIdleCallback(). (MDN reference)

The throttled callback is called on trailing edge.

The timeout will be automatically cleared on root dispose.

Note: requestIdleCallback is not available in Safari. If it's not available, scheduleIdle will fallback to throttle with default timeout. (callbacks will be batched using setTimeout instead)

How to use it

import { scheduleIdle } from "@solid-primitives/scheduled";
const trigger = scheduleIdle(
(message: string) => console.log(message),
// timeout passed to requestIdleCallback is a maximum timeout before the callback is called
250,
);
trigger("Hello!");
trigger.clear(); // clears a timeout in progress

leading

Creates a scheduled and cancellable callback that will be called on leading edge.

The timeout will be automatically cleared on root dispose.

How to use it

// with debounce
import { leading, debounce } from "@solid-primitives/scheduled";
const trigger = leading(debounce, (message: string) => console.log(message), 250);
trigger("Hello!");
trigger.clear(); // clears a timeout in progress
// with throttle
import { leading, throttle } from "@solid-primitives/scheduled";
const trigger = leading(throttle, (message: string) => console.log(message), 250);
trigger("Hello!");
trigger.clear(); // clears a timeout in progress

leadingAndTrailing

Creates a scheduled and cancellable callback that will be called on leading edge for the first call, and trailing edge thereafter.

The timeout will be automatically cleared on root dispose.

How to use it

// with debounce
import { leadingAndTrailing, debounce } from "@solid-primitives/scheduled";
const trigger = leadingAndTrailing(debounce, (message: string) => console.log(message), 250);
trigger("Hello!");
trigger.clear(); // clears a timeout in progress
// with throttle
import { leadingAndTrailing, throttle } from "@solid-primitives/scheduled";
const trigger = leadingAndTrailing(throttle, (message: string) => console.log(message), 250);
trigger("Hello!");
trigger.clear(); // clears a timeout in progress

createScheduled

Creates a signal used for scheduling execution of solid computations by tracking.

How to use it

createScheduled takes only one parameter - a schedule function. This function is called with a callback that should be scheduled. It should return a function for triggering the timeout.

// e.g. with debounce
createScheduled(fn => debounce(fn, 1000));
// e.g. with throttle
createScheduled(fn => throttle(fn, 1000));
// e.g. with leading debounce
createScheduled(fn => leading(debounce, fn, 1000));
// e.g. with leading throttle
createScheduled(fn => leading(throttle, fn, 1000));

It returns a signal that can be used to schedule execution of a solid computation. The signal returns true if it's dirty (callback should be called) and false otherwise.

import { createScheduled, debounce } from "@solid-primitives/scheduled";
const scheduled = createScheduled(fn => debounce(fn, 1000));
const [count, setCount] = createSignal(0);
// In Solid 2.0, use the two-arg createEffect: compute (tracked) + apply (side effects)
createEffect(
() => {
// compute: track both source signal and the scheduled signal
const value = count();
const dirty = scheduled();
return { value, dirty };
},
({ value, dirty }) => {
if (dirty) {
console.log("count", value);
}
},
);
// or with createMemo
const debouncedCount = createMemo((p: number = 0) => {
// track source signal
const value = count();
// track the debounced signal and check if it's dirty
return scheduled() ? value : p;
});

Scheduling explanation

This package provides 4 different methods for scheduling a callback. Pick one that suits your application.

TOP: scheduled function triggered
BOTTOM: called user callback
1. debounce
2. throttle
3. leading debounce
4. leading throttle
5. leadingAndTrailing debounce
6. leadingAndTrailing throttle
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------------------------>
1. █
2. █ █
3. █
4. █ █
5. █ █
6. █ █ █

Changelog

See CHANGELOG.md

Solid Primitives 2High-quality reactive primitives for building applications in Solid2
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