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Solid Primitives 2

A set of primitives based on signals, used to trigger computations.

StageCategoryVersionLast UpdatedDemo
3Reactivity3.0.0-next.2 (next)Aug 13, 2026Demo →
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npm i @solid-primitives/trigger@next

A set of primitives based on Solid signals, used to trigger computations.

  • createTrigger - Set listeners in reactive computations and then trigger them when you want.
  • createTriggerCache - Creates a cache of triggers that can be used to mark dirty only specific keys.

createTrigger

Set listeners in reactive computations and then trigger them when you want.

How to use it

import { createTrigger } from "@solid-primitives/trigger";
const [track, dirty] = createTrigger();
createEffect(() => {
track();
// ...
});
// later
dirty();

createTriggerCache

Creates a cache of triggers that can be used to mark dirty only specific keys.

Cache is a Map or WeakMap depending on the mapConstructor argument. (default: Map)

If mapConstructor is WeakMap then the cache will be weak and the keys will be garbage collected when they are no longer referenced.

Trigger signals added to the cache only when tracked under a computation, and get deleted from the cache when they are no longer tracked.

How to use it

track and dirty are called with a key so that each tracker will trigger an update only when his individual key would get marked as dirty.

import { createTriggerCache } from "@solid-primitives/trigger";
const map = createTriggerCache<number>();
createEffect(() => {
map.track(1);
// ...
});
// later
map.dirty(1);
// this won't cause an update:
map.dirty(2);

Triggering all keys

dirtyAll will trigger all keys in the cache.

const [track, _dirty, dirtyAll] = createTriggerCache<number>();
createEffect(() => {
track(1);
// ...
});
// later (will trigger the update)
dirtyAll();

Weak version

createTriggerCache constructor can take a WeakMap constructor as an argument. This will create a WeakMap of triggers instead of a Map.

const map = createTriggerCache<object>(WeakMap);
const obj = {};
createEffect(() => {
map.track(obj);
// ...
});
// later
map.dirty(obj);

Changelog

See CHANGELOG.md

Solid Primitives 2High-quality reactive primitives for building applications in Solid2
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